My Way
My entry for the first microStudio '1-Click' Mini Jam.
Lil'Marvin is a service robot with an attitude.
When he gets into a bad mood he just shuts down his external sensors,
activates his walking cycle and doesn't give a shoot what he bumps into.
At least we still have remote access to his gravity jump,
let's see if we will be able to control him that way.
Your Mission ... should you decidee to accept it:
Guide Lil'Marvin to all the switches to activate them. Once done a portal will open, reach it to enter the next room.
Instructions:
Press [SPACE] or [click/tap] the screen to make Lil'Marvin jump.
- activate all switches by running into/hitting them
- make your way to the activated portal
Good Luck & Have Fun
Status | Prototype |
Platforms | HTML5, Windows, Android |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | TinkerSmith |
Genre | Platformer |
Tags | 2D, jumping, microstudio, Singleplayer |
Average session | A few seconds |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | One button |
Comments
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Ah! So this is where you've been :D Great game. Simple and cute.
More of a prototype than a game, lol.
Finally my scripting skills are getting somewhere :)
If I do something real I might squeeze some of your cute pixel creations out of you, HAHA.
could be another in the “Tink n Bot” series. Haha! Funnily enough Baconcat just showed me a very similar game he made in F’lab. Check it out. https://flowlab.io/game/play/1745560
Or “TnT” lol.
Earf is not forgotten ;)
Sweet, looking good what he did. He could have entered the jam … If it were microStudio :)
I like what he did, he is getting good.
So you can double jump as many times as you want, but only while going down?
Yes, as soon as he is moving downwards you can boost again. I kind of liked that … Otherwise how would one be able to do the Jumping Jack Flash level :)
One idea would be to add a power meter that depletes, so that you can only jump max 3-4 times and then it will recharge if you are on the ground.
I was thinking make it so you only get one double jump, but hitting the wall brings it back. I haven't finished the game, but I think that would get you through all the levels I played.
Also a good idea, I’ll tinker around with it :)